SOSIALISASI PENGENALAN PERANGKAT LUNAK BERBAHAYA (MALWARE) DI MA LABORATORIUM JAMBI
Keywords:
malware, sosialisasi, keamanan siber, kuis interaktif, literasi digitalAbstract
Perkembangan teknologi informasi yang pesat memberikan banyak manfaat dalam dunia pendidikan, namun juga membawa ancaman baru berupa perangkat lunak berbahaya atau malware. Rendahnya kesadaran keamanan digital di kalangan siswa menyebabkan meningkatnya kerentanan terhadap serangan siber. Penelitian ini bertujuan untuk meningkatkan pemahaman dan kesadaran siswa terhadap bahaya malware melalui kegiatan sosialisasi edukatif dengan metode kuis interaktif dan kuesioner evaluatif. Kegiatan dilaksanakan di MA Laboratorium Jambi dengan melibatkan 18 siswa kelas XI. Metode pelaksanaan meliputi pemaparan materi kuis TanyaJawab, serta pengisian kuesioner pre-test dan post-test untuk mengukur perubahan pengetahuan. Hasil kegiatan menunjukkan adanya peningkatan signifikan sebesar 30% dalam tingkat pemahaman siswa, dari rata-rata skor pre-test 58% menjadi 88% pada post-test. Selain itu, 89% siswa menyatakan lebih berhati-hati dalam mengunduh file dari internet, dan 83% mulai rutin memperbarui antivirus. Temuan ini menunjukkan bahwa metode sosialisasi berbasis partisipatif dan interaktif efektif dalam meningkatkan literasi keamanan digital siswa. Kegiatan ini diharapkan dapat menjadi model pembelajaran aktif dalam pendidikan keamanan siber di lingkungan sekolah menengah.
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