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Vol. 10 No. 8 (2026): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311

RANCANG BANGUN APLIKASI MOBILE E-COMMERCE UNTUK JUAL-BELI FURNITURE BERBASIS ANDROID PADA TOKO WOODMAN.PROJECT

Submitted
January 27, 2026
Published
2026-01-27

Abstract

Digital transformation has driven increased mobile e-commerce application usage, particularly in the furniture industry. This research aims to design an Android-based mobile e-commerce application for Woodman.Project Store using Extreme Programming (XP) methodology. The primary focus is developing a digital solution to overcome conventional sales system limitations through an application with product search features, catalog management, and comprehensive ordering system. The application was developed using the Flutter framework, with orientation towards the Android operating system. The functional scope includes product management, search systems, order processing, and notification management. The research method adopts a systematic XP approach focusing on rapid and iterative coding. Research results demonstrate that the application successfully provides an interactive interface enabling customers to search and order furniture online. The application offers detailed product information, including photos, descriptions, materials, and dimensions, and provides price filter features to help consumers find products within their budget. The simple and intuitive design allows users without technological background to easily use the application.

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