Articles
Vol. 10 No. 5 (2025): Kohesi: Jurnal Sains dan Teknologi, ISSN 3025-1311
PERANCANGAN ANIMASI INTERAKTIF PEMBELAJARAN BAHASA JEPANG DASAR UNTUK SISWA SEKOLAH MENENGAH KEJURUAN NEGERI 1 MEMPAWAH TIMUR
Universitas Bina Sarana Informatika
Universitas Bina Sarana Informatika
Universitas Bina Sarana Informatika
-
Submitted
-
October 7, 2025
-
Published
-
2025-10-07
Abstract
Mastery of a foreign language, especially Japanese, is a highly valued skill in today's era of globalization. Japanese not only opens up opportunities in the world of work and education, but also becomes a bridge to understanding Japanese culture more deeply. However, basic Japanese language learning at SMKN 01 Mempawah Timur still faces various obstacles, such as monotonous conventional teaching methods and the lack of interesting interactive learning media. This has an impact on the low interest in learning and students' understanding of vocabulary, grammar, and pronunciation. This study aims to design learning media in the form of interactive animations that are adjusted to the characteristics of active and visual vocational high school students. By integrating visual, audio, and interactive elements, this media is expected to be able to increase learning motivation, provide a more enjoyable learning experience, and support independent learning. The results of this design are expected to be an innovative solution in improving the quality of basic Japanese language learning at the Vocational High School level.
References
- [1] Adhityarini, E. (2022). Pengembangan Media Pembelajaran Hafalan Al-Qur‟an Berbasis Animasi Interaktif Untuk Anak Sekolah Dasar. JISPE: Journal of Islamic Primary Education, 2(2), 69–80. https://doi.org/10.51875/jispe.v2i2.36
- [2] Alfiyana, M. (2024). Perancangan Website Untuk Media Pembelajaran Bahasa Jepang Dengan Tema Penggunaan Kata Keterangan Tingkat Dan Kuantitas. Jurnal Informatika Dan Teknik Elektro Terapan, 12(2). https://doi.org/10.23960/jitet.v12i2.4100
- [3] Krowe, Y. B., Ishak, M. I., & Watomakin, D. B. (2025). Multimedia Pembelajaran Interaktif Bahasa Jepang Berbasis Desktop Menggunakan Metode Dastbaz. 4(2), 7692–7699
- [4] Linawati, S., & Nurajizah, S. (2021). Rancang Bangun Animasi Interaktif Berbasis Multimedia Pada Pengenalan Dasar Bahasa Jepang. Computer Science (CO- SCIENCE), 1(2), 149–154. https://doi.org/10.31294/coscience.v1i2.427
- [5] Londjo, M. F. (2021). Implementasi White Box Testing Dengan Teknik Basis Path Pada Pengujian Form Login. Jurnal Siliwaangi, 7(2), 35–40.
- [6] Nugraha, Y. (2020). Information System Development With Comparison of Waterfall and Prototyping Models. RISTEC : Research in Information Systems and Technology, 1(2), 126–131. https://doi.org/10.31980/ristec.v1i2.1202
- [7] P. P. Adi, A. Fatullah, D. M. H. ri, & P. Winda. (2020). Pengujian aplikasi point of sale berbasis web menggunakan black box testing. Jurnal Bina Komputer, 2(1), 74–78.